using System;
using Server;

namespace Server.Items
{
    [FlipableAttribute(0x2B70, 0x3167)]
    public class GemmedCirclet : BaseArmor
    {
        public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Plate; } }

        [Constructable]
        public GemmedCirclet()
            : base(0x2B70)
        {
            Weight = 2.0;
			m_armorBase = 30;
        }

        public GemmedCirclet(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.WriteEncodedInt(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadEncodedInt();
        }
    }
}